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    Patch 524.10 - Trade Winds Major Update

    The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time. 
    Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT. 
    The updated wipe Servers will be live for everyone at 7:00 PM PT.


    Ahoy Pathfinders!

    Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed. 

    The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.

    Along with these macro changes that will significantly change up the current state of play, we  have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.

    - Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.

    - A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.

    - The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.

    These are just a few of the exciting additions coming with the patch with the rest in the notes below.  All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game. 

    As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.   
     

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
     

    :wheel:

    Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.

    While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below:
    1. In your Steam library, right-click on Atlas and select Properties
    2. Select the Betas tab on the left
    3. Enter the password EdwardTeachBlackbeard
    4. Select the "test2021 - recruit testers" realm
    5. Atlas will now launch into the PTR

    6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker


    To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build.
    We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR! 

    :anchor: Released Patch Notes :anchor:

    v524.10

    New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar
    Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.

    • Creatures with a Platform Saddle equipped move 20% slower
    • NPCs may be moved onto the platform and can man weapons
    • Elephant Platform Saddle 
    • R5Nwgqhyoh6L6sDzFleqr8B1dwSg3NKYl_b9xwCe 
      • Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Up to 8 structures may be placed on the platform
      • Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood
    • Crab Platform Saddle
    • d35_APxhVIjiJgqXQ4MNTOga1TRHwu_krh8PrSUc 
      • Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Harpoons may be launched from Ballistas placed on the platform
      • Up to 12 structures may be placed on the platform
      • Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood
    • Grand Tortugar Platform Saddle
    • F1GhryrTjpKxo7j_gNkzs0077xa1f81Pii4Z3xyu 
      • Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Up to 12 structures may be placed on the platform
      • Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood

    New Tame: Crocodile

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    A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

    • Favorite Food: Prime Shark Meat
    • Taming Style: Bola
    • Saddle: None
    • Primary Attack: Bite

    New Tame: Yeti

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    The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
    Yetis may equip hats

    • Favorite Food: Ice
    • Taming Style: Bola
    • Saddle: None
    • Primary Attack: Punch
    • Secondary Attack: Ground Pound
    • The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies

    New Tame: Spider
    Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

    • Favorite Food: Insect Meat
    • Taming Style: Bola
    • Saddle: Tier 3
    • Primary Attack: Bite
    • Secondary Attack: Web Shooter
    • Will produce silk if fed favorite food

    New Meat: Prime Shark Meat

    • Prime Shark Meat can be harvested from a Shark's corpse
    • Cooking the meat creates Cooked Prime Fish Meat

    New Meat: Insect Meat

    • Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses
    • Cooking the meat creates cooked Animal Meat

    New Defensive Weapon: Puckle Tower

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    The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.

    • Requires Puckle Bullets and fuel (Oil or Coal) to function
    • 20,000 Health
    • Deals 400 damage per shot
    • Approximately 4m (4 Walls) tall
    • Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood

    New Container: Munitions Storage
    Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.

    • Any ammo stored in Munitions Storage has its weight reduced by 88%
    • Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage
    • Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal

    New Structure: Large Stone Foundation
    Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.

    • Large building pieces that are 4m wide and 3m tall
    • The height of the bottom Stone Foundation may be modified with the scroll wheel
    • Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood

    New System: Tradewinds
    Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.

    • Sailors will be alerted via HUD to Tradewind effects
    • Wind boost will be constant and predictable along Tradewind path
    • An overlay of Tradewind locations can be seen on map when zoomed out

    New System: Modular Ship Railing Customization
    The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
    Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.

    • A ship must be anchored in order to swap modules
    • Total Module Points
      • Ramming Galley: 43
      • Majestic Kraken: 40
    • Railing Modules
      • Ship Railing and Ship Railing (Kraken)
        • Standard Railing Module with no additional functionality
        • Health: Undamageable
        • Module Point Cost: 0
        • Required Skill: Intermediate Shipwright
        • Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber
      • Ship Cannon Railing and Ship Cannon Railing (Kraken)
        • Railing Module armed with two standard Cannons
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Gunports
        • Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide
      • Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)
        • Railing Module armed with one Large Cannon
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Bigger Cannon Studies
        • Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide
      • Ship Ballista Railing and Ship Ballista Railing (Kraken)
        • Railing Module armed with two Ballistas
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Siege Studies
        • Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone
      • Ship Catapult Railing and Ship Catapult Railing (Kraken)
        • Railing Module armed with one Catapult
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Siege Studies
        • Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide
      • Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)
        • Health: 16,000
        • Module Point Cost: 2
        • Required Skill: Secrets of Building
        • Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide
      • Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)
        • Health: 12,000
        • Module Point Cost: 1
        • Required Skill: Secrets of Piracy
        • Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide
      • Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)
        • Health: 12,000
        • Module Point Cost: 1
        • Required Skill: Dinghy Dock
        • Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide
    • NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley

    Armored Docks

    • Fully constructed Armored Docks will no longer be found in loot drops
    • Armored Docks may no longer be placed near Sea Forts
    • Bug Fix: Gold cost now properly scales with Blueprint quality
    • Bug Fix: Ships anchored outside of Armored Docks are no longer protected
      • NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)

    Trade

    • Warehouses have placement restriction radius has been reduced by 1/3
    • Markets and warehouses are limited to 1 per company per island
    • Max Sea Fort Tax is reduced from 50% to 40%
    • Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)
    • Trade Shipment Weight Doubled (shipments carry twice as much)
    • Trade value per grid reduced by 20%
      • Net reduction of Trade gold generation based on these changes is 60%

    Lawless Claim System

    • Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m
    • Other pathfinder claims can only be seen within 200m on the map
    • Your company's claim towers in other grids may now be seen on the map
    • Bug Fix: Server reboots should no longer cause parts of ships to be claimed
    • Bug Fix: Ships may no longer be claimed with Land Claim Towers
    • Bug Fix: Weapons on Cargo Saddles can no longer be claimed
    • Bug Fix: Buoys can now be claimed
    • Bug Fix: Claim Towers may no longer be placed on Shipyards
    • Bug Fix: Fixed some instances of ships exploding on release from shipyard
    • Bug Fix: Resolved issue where remaining island points could get out of sync between different servers
    • NPCs on armored dock can no longer contest island claims

    New Map Layout

    • Island Positions have been moved to account for Tradewinds.
    • Harvesting Resources have been overhauled
      • Most Resource nodes now have a chance to give some type of common base resource
      • Examples include Straw from plants, resin from trees, stone from crystal and gem nodes
    • Freeport islands no longer provide metal
    • Grid Specific Settings have been redistributed
      • Freeports are only in the south.
      • Lawless areas now surround Freeports and give common resources
      • Golden Age and Kraken have moved north 2 grids
      • Claim Islands only exist around the edges of the map.
      • "Lawless" Area Claim take up the remaining maps.
    • Weather Conditions and Ship of the Damned have been made more harsh in the north.
    • Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.

    Patch Kits

    • Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing
    • The Repair Fiend ability now applies to Patch Kit healing

    Ships

    • The Ramming Galley and Majestic Kraken can now be painted
    • Removed blue tint from Majestic Kraken to support pathfinder painting
    • Ships now take less damage from land sources
    • A new War Drum song is available to increase the resistance from land damage
      • Hold Fast, Ye Dogs!
        • Easy: decrease damage from land sources a further 30% for one vessel
        • Normal: decrease damage from land sources a further 30% for all vessels within 300m
        • Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.
    • Bug Fix: Puckles may no longer be placed on ships

    Tames and Creatures

    • Sea tames will now follow a ship if they are following one of the pathfinders on the ship
    • Seagulls can now equip hats

    Treasure Maps

    • Treasure Map spawns may no longer be blocked with structures
    • Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player

    Misc

    • Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended.
    • Blackjacks may now be crafted at the Smithy
    • Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes
    • Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables
    • possible issue: placing objects on top of one another
    • Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby
    • Bug Fix: Stats are visible on placed structures and weapons
    • Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers
    • Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby
    • Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player
    • Bug Fix: Certain blueprints had an incorrect crafting count
    • Bug Fix: Fixed some instances of unintended ladder interactions
    • There is now a max building height - This affects claims, beds, or weapon structures
    • Bug Fix: Geodes can be gathered once again
    • Increased Geode Stack size from 5 to 25
    • Removed Manned Puckles (the other manned structures remain)
    • Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.

    Server Redeploy Changes .10 --> .11

    • Prevent spawning near control points
    • Land to ship damage modification
    • Increased puckle building prevention radius
    • Fixed decay for land claim towers
    • Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes)
    • Fixed tradewinds not working on some servers

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
     

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 
     

    EIIoHuGdPAsFuQ45hm38NSyGf_gERfq7Oy9hhSN3

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

    Edited by ATLAS

    • Like 2
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    Quote

    ...we will be postponing the Trade Winds patch to verify the quality of the update.


    For how long? At least approximately. I mean Europe woke up before sunrise, Russia - at sunrise and we now should sit and wait? Or it's gonna happen like tomorrow and we can go back to bed again?

    I'm testing PTR and new map doesn't make any sense lol : )))

    Alright TWITTER sais it's gonna be tomorrow tonight. What do you mean by that? Will that be at some "AM" Pacific Time April 29??? Or somewhere around 7PM PDT April 29?

    Edited by George Catcher
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    • Removed Manned Puckles (the other manned structures remain)

      :))))) now you will see one unmanned cannon beside each manned puckle, good job!

      BTW fix the BP drops!

      P.n: you made me to make an account on this site after 2 and half year just because I couldn't hold myself to share the laughter, well done!
    Edited by 3ehzaad

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    can def see crab platform being used for great evil lul

    im also waiting on those physicalized trade ships ... any word on that?

    Edited by Enki Anunnaki

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    I always lived in Lawless Tundra and plan to do so this season. But... well... with new map you gave me just 2 grids for that. With lack of islands I have to seat here and wait for news about wipe and patch release, to be the within the first players who log in. I hope I'll make it in itme (sigh). (the only good thing is - one grid is old fashion western tundra which my heart is belongs to).

    Edited by George Catcher

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    5 hours ago, 3ehzaad said:
    • Removed Manned Puckles (the other manned structures remain)

      :))))) now you will see one unmanned cannon beside each manned puckle, good job!

      BTW fix the BP drops!

      P.n: you made me to make an account on this site after 2 and half year just because I couldn't hold myself to share the laughter, well done!

    No, they will not be working on blueprint at anytime in the near future.

    27 minutes ago, George Catcher said:

    I always lived in Lawless Tundra and plan to do so this season. But... well... with new map you gave me just 2 grids for that. With lack of islands I have to seat here and wait for news about wipe and patch release, to be the within the first players who log in. I hope I'll make it in itme (sigh). (the only good thing is - one grid is old fashion western tundra which my heart is belongs to).

    Well luckily there aren’t that many people playing anymore but you probably will have at least 100 people racing you for the two little spots. Good luck. If you are pvp a platform crab will go there soon and destroy everything on the island though

    34 minutes ago, Enki Anunnaki said:

    can def see crab platform being used for great evil lul

    im also waiting on those physicalized trade ships ... any word on that?

    They can’t even get the update out. Maybe next year or something 

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    please tell me yetis are breedable. 
    I will make it this seasons goal to have the ultimate yeti army if so

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    16 hours ago, ATLAS said:

    Lawless Claim System

    • Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m
    • Other pathfinder claims can only be seen within 200m on the map
    • Your company's claim towers in other grids may now be seen on the map
    • Bug Fix: Server reboots should no longer cause parts of ships to be claimed
    • Bug Fix: Ships may no longer be claimed with Land Claim Towers
    • Bug Fix: Weapons on Cargo Saddles can no longer be claimed
    • Bug Fix: Buoys can now be claimed
    • Bug Fix: Claim Towers may no longer be placed on Shipyards
    • Bug Fix: Fixed some instances of ships exploding on release from shipyard
    • Bug Fix: Resolved issue where remaining island points could get out of sync between different servers
    • NPCs on armored dock can no longer contest island claims

    New Map Layout

    • Island Positions have been moved to account for Tradewinds.
    • Harvesting Resources have been overhauled
      • Most Resource nodes now have a chance to give some type of common base resource
      • Examples include Straw from plants, resin from trees, stone from crystal and gem nodes
    • Freeport islands no longer provide metal
    • Grid Specific Settings have been redistributed
      • Freeports are only in the south.
      • Lawless areas now surround Freeports and give common resources
      • Golden Age and Kraken have moved north 2 grids
      • Claim Islands only exist around the edges of the map.
      • "Lawless" Area Claim take up the remaining maps.
    • Weather Conditions and Ship of the Damned have been made more harsh in the north.
    • Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.

     

    Devs, really, what is the fucking point of claim towers if you still have island claims? Cheers to megas who will own all of the claimed islands, and now most of the lawless islands. This was a great tool to replace the ability for a company to claim an ENTIRE GOD DAMN ISLAND, and we all know they will claim as many of those per company as they can. You could have at least made it like the new WH where there is only 1 per island per company. Fucks sake.

    About the WH change (1 per island per company), Awesome! FINALLY, a good balance for a great tool. This is the best thing you have done this season so far.

    How is it possible you had pictures of all the new stupid ass platforms, yet none with the new map? Wouldn't that be the most important change to display visually? Why do we not use the original map we started with that literally EVERYONE loved better than any of these new POS maps. Especially with trade winds. Please give us back our ATLAS (pun intended).

    Also, can we please stop forcing this Ark content into Atlas? Why do we even have the ability to tame anything? How does that fit a pirate theme? How does that encourage sea life? Why does a tame need the ability to be a rolling NPC offensive structure? These additions are always bewildering.

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    Quote

    Why do we even have the ability to tame anything?

    Especially yeti, dinos, giant crabs... well, as for crocs maybe someone name his pathfinder Jagged Stone and then tame a Croc, I dunno... : )) (It's not about pirate anyway).

    As for me I personally wish to tame a single horse, to carry stuff through islands and do all other activities without tames at all.

    Edited by George Catcher

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    h1kL1xW.jpg

    Yet another wake up at 5AM Moscow time (it's 2-4 am for European guys and girls). Please don't mess it up this time because third wake up at 5am - would be just too much.

    p.s. - We are talking about 7:00pm PT right?

    Edited by George Catcher

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    Best patch so far, great stuff!
    The trade winds was really needed since travel times were just too long, and trade winds is a big step in a right direction to solve that, keep up the great work!
    1 little thing tho is that the wipe happens in the middle of the night for us EU people. Would be nice if you could wipe the EU server in the middle of the day for us too or maybe wipe around noon/afternoon PT time so it's somewhere in the evening for us. Cheers!

     

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    reduce the resources everyone collects and cut the cost of everything you build instead 

    never going to play this game again if i spend half my time walking around overweight trying to move resources 

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    6:58pm PT: A-a-a-and it's about sunrise in Moscow again. We ready to rock! : )) For some reason I see PTR server both on normal and test mode.

    7:05pm PT: (are they still down, or I have some game client issues?)

    7:12pm PT: PVP NA is UP! It's all reminds me old times when we all gathered in front of Outlands portal in WoW waiting until it's open.

    7:21pm PT: Still no EU and no PVE.

    7:33pm PT: Only NA PVP available yet. Ppl from Europe are worried (I mean it's late night or early morning now there, alot of players pushing "refresh" button hard instead of sleeping).

    7:34pm PT: EU PVP is UP!!!

    7:42pm PT: PVE is UP! I'm in.

    Edited by George Catcher

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    2 hours ago, George Catcher said:

    Ok guys. We now have this new lawless claiming stuff, but... well... we have NO LAWLESS in PVE anymore right? 

    We have no PvE, let alone no lawless in PvE.

     

    Where's the PvE server?

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    1 minute ago, Solstar said:

    We have no PvE, let alone no lawless in PvE.

     

    Where's the PvE server?

    It's renewing right now. Gonna be up soon : )

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    1 minute ago, George Catcher said:

    It's renewing right now. Gonna be up soon : )

    What's soon?  like minutes?

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    Farmhouses are worthless. They only collect fibers and fruit. Mines are worthless unless you find a metal node. Won't collect metal from stones. Haven't even wasted my time building any other gathering modules. I can gather everything by hand more efficiently. Why? Who thinks this is a step forward? Now I'm a caveman beating on rocks for hours. Unbelievable. What's the point of the stone farm house? I'm baffled. I didn't know the farm houses were broken, but they are now.

    Edited by Motor

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    3 minutes ago, Solstar said:

    What's soon?  like minutes?

    Yeah. In couple of minutes. Both PVP already UP (were down as well). Devs told they renewing some code, to add missing features.

    Edited by George Catcher

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    Alright one more thing. My windmill gather just berries and fiber. It surrounded by stones and trees and it doesn't gather any wood, stones, flint and metal anymore. If you made it on purpose then windmill goes to useless state in terms of trading (it just gather a single resource for trade).

    Edited by George Catcher

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